Building games for devices like the iPhone and iPad requires a different approach than you would use for desktop PC games. Unlike the PC market, your target hardware is standardized and not as fast or powerful as a computer with a dedicated video card. Because of this, you will have to approach the development of your games for these platforms a little differently. Also, the features available in Unity for iOS
differ slightly from those for desktop PCs.

Do you know…

Difference between UNITY_IPHONE and UNITY_IOS?
How to set up your apple developer account?
Can Unity-built games run in the iPhone Simulator?
Can you access the gallery, music library or the native iPod player in Unity iOS?
how to bind native functions written in C, C++ or Objective-C directly from C# scripts?

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