Deluxeware Weather updated v.1.21

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Current condition for the entire world (and for specific regions) updates every 15 minutes. Forecast information updates every 6 hours.
Before making travel plans for a hotel or flight, it can be useful to check the weather for where you want to go.

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You can change Weather background self - just get images from your iPhone photo-lib or make photo via your iPhone.
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The sun’s ultraviolet intensity level (UV index)
Date/Time format settings
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48-hours forecast
7 days forecast
14 days forecast
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iPad: is this Apple’s answer to netbook?

It all started with the usual spicy statement from Apple CEO Steve Jobs himself back then when he addressed Apple’s point of view on the growing popularity of netbook: “It’s a nascent category and we’ll watch while it evolves. And we’ve got some pretty good ideas if it does evolve.”

And when the global economy recession hit, people in general are more interested in budget friendly laptop – or as we know it nowadays as netbook. But even with the economy situation looks to threaten Apple sales on its Mac line-ups (MacBooks & iMacs), the company’s chief operating officer Tim Cook reassured everyone that Apple has no interest in that nascent category:

“When I look at netbooks, I see cramped keyboards, terrible software, junky hardware, very small screens. It’s just not a good consumer experience and not something we would put the Mac brand on. It’s a segment we would not choose to play in.”

Instead of jumping into the crowded bandwagon of netbooks, AppleInsider has learned that Apple is planning to introduce more affordable Macs until the company is ready to introduce its own take on the market in the much rumored Newton-like web tablet, a project which is taking considerably longer to complete than once anticipated.

So with a ‘MacNetbook’ variant is out of the picture (for now), what Apple has in its sleeve to respond to the increasing market demand for more affordable Macs? Not to mention that Microsoft has been bashing on Macs’ price with its latest PC ads. Well, according to a Wall Street Journal article; Steve Jobs is taking medical leave of absent right now but he keep on working on some kind of mid-sized mobile device.

Adding fuel to the churning rumor mill, BusinessWeek also reported that Apple is developing a ‘media pad’ to be called ‘iPad’ (name taken from Silicon Alley Insider), a mobile device that would let users watch videos on a screen larger than an iPod Touch or Amazon’s Kindle e-book reader, but on a device that’s more portable than notebooks and lacks a keyboard.

If we are to take Steve Jobs above statement where he said something about “pretty good ideas” for Apple’s own version of netbook, mix it with all of these rumors, and put them together into the equation; then there’s no reason for Apple not to be able to pull this purportedly ‘iPad’ to reality. There are two reasons why, which not that far away from what we’ve admired today: mobile Mac OS X (iPhone OS) & App Store.

The iPhone OS is both very user friendly and especially made for small-touchscreen only mobile device, and it also designed for smaller footprint hardware with limited resources; all in all makes iPhone OS perfect for netbook or for Apple: the ‘iPad’.

And with the success of App Store, all Apple need to do is allow the ‘iPad’ to access App Store directly just like in iPhone; propelling it to instant success. Craig Hockenberry of Iconfactory, creators of Twitterific says in an email to ZDNet: “It would be a smart thing for them (Apple) to do: there are instantly tens of thousands of apps and users are presented with a familiar interface (something that looks a lot like Dashboard in Mac OS X).”

NetBook 1It’s not just a wishful thinking for Apple fans all over the world, but also an endearing dream for tech enthusiasts like you and me. I’ll just going to quote the words of Tom Krazit from ZDNet that perfectly describes what if the ‘iPad’ become a reality: “This is the last frontier of the promised convergence between computers and communication devices. That shift has already happened to the smartphone, but it seems very reasonable that, for many people, smartphone screens are too small for serious computing.”

In the meantime, let’s wet the floor with more of your drool with the Apple Netbook 3D illustration above, courtesy of Mac Format. ~LOL~

Sources are from:

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iPhone games clean up at Independent Games Festival

iPhone games clean up at Independent Games Festival

The 2009 Independent Games Festival (IGF) is wrapping up. This, of course, means that it’s time to hand out the awards. 2009 marks the second year that the IGF has included a mobile games event, but this year is the first year that IGF Mobile has included iPhone games. AppleInsider has coverage of the 2009 IGF Mobile winners, and judging by the fact that an iPhone game won in almost every category, the iPhone seems to be establishing itself as a mobile gaming platform to be reckoned with.

The winner in the Best iPhone Game category was puzzle game Zen Bound, which also won the award for Audio Achievement. iPhone developer Subatomic Studios won the Best Mobile Game and Achievement in Art awards for its Fieldrunners title, a tower defense game that happens to be popular among Ars writers. The other iPhone game winner awards were Galcon, which won for Innovation in Mobile Game Design, and the upcoming Real Racing game, which won the Technical Achievement award. If you’d like to check out any of the games, just look for the special section on the App Store next time you’re there.

That makes six categories where an Phone game won out of a total of seven categories. The only category where an iPhone game didn’t win was “Next Great Mobile Game,” where a Nintendo DS title won. The list of finalists was heavily stocked with iPhone applications, so the number of iPhone winner isn’t shocking, but it still sends a clear signal to gaming companies and other mobile device companies that they have some competition. We’ll undoubtedly see iPhone games popping up at more and more conferences, keynotes, and award ceremonies in the very near future.

iPhone OS 3.0 brings the speed for JavaScript

mobile safari in iphone os 3.0 to get speed boostArs is reporting the 3.0 speed improvements to Mobile Safari’s JavaScript engine range from 3x to 16x — a blessed boon to web developers everywhere. No one seems to know if Mobile Safari will be sporting Nitro or SquirrelFish or what, but whatever it is, it’ll be faster. If you check out the benchmarks originally posted on Wayne Pan’s blog, iPhone OS 3.0 blazes past 2.2 in every category except divisions (the benchmarking tools are available at Craig Hockenberry’s blog here).

It’s nice to see progress, but I don’t think anyone expected Apple to let the JS engine in Mobile Safari lay fallow for long. Every day browsers like Opera Mini and Android’s WebKit-based browser are getting better. Heck, even WinMo’s version of IE is supposed to support H.264, Flash and Silverlight. Will the upgraded js engine and technology like CSS3 and Canvas draw more developers to iPhone web apps? I doubt it, but the speed improvements will make many browser-based services feel more responsive. That’s certainly a win for consumers.

Apple Stores selling contract-free iPhones

Last week came the sneak peek at internal AT&T memos meant to coach employees on the sale of unsubsidized iPhones. Today, there’s news that Apple has begun selling no-contract iPhones at their retail stores. You can grab an 8GB iPhone 3G for $599 or a 16GB model for $699, take it home and do what you will. Unlike restrictions set up by AT&T, Apple Store customers may purchase as many unsubsidized phones as they please.

With WWDC and the release of iPhone OS 3.0 both scheduled for June, it looks like Apple might be clearing house for something new. Perhaps the current model will drop in price and become the entry-level iPhone to make room for the rumored 2009 model.

In any case, go and pick up a contract-free iPhone directly from Apple, if that’s your thing.

A very early review of iPhone OS 3.0

Cut, copy and paste is an easy task.

For the past week I’ve been able to play with the beta version on the new iPhone OS 3.0. As you probably know, the 3.0 update brings a long list of features to the iPhone including multimedia messaging, cut and paste and a landscape keyboard. As I said last week, iPhone 3.0 has more many more hits than misses, particularly since it finally adds some very basic features that almost every other cell phone has.

Since this is a beta version, I’m not going to get hung up on the obvious bugs. Yes, my iPhone is much slower, and it has a tendency to crash more often, but such problems are to be expected on an OS that’s not quite ready for the real world. Instead, I will tell you about my general experience form a usability standpoint.

Cut, cop and paste This is just as Apple execs described at the OS 3.0 announcement. Just double tap a selection to get the cut/copy/paste commands to appear. You then can change the highlighted area by dragging the blue “grab points” around the page. One get to your pasting area, just tap the screen again and select the “paste” button. I like the “shake to undo” option, as well.

Landscape keyboard This is one of those “careful what you wish for” situations. After haranguing Apple over the past twenty months to give us a landscape keyboard for texting, notes and e-mail, I have to admit that it does take some acclimation now that I have it. Though the landscape keyboard is much wider with larger buttons, it’s also a lot shorter. It did take me a couple of days to get the hang of it. Don’t think that I’m not complaining, though, as it’s quite the opposite. I love being able to use two hands, but I had grown accustomed to the one finger tap dance on the vertical keyboard. On the other hand, the new ability to view my e-mail inbox in landscasope mode

Typing on the landscape keyboard took some acclimation.

Multimedia messaging While the process is easy, I haven’t been able to actually send a message to a phone number just yet. Each time I tried, the the connection timed out so I assume that AT&T hasn’t readied things on its end. I also wasn’t able to receive an MMS without the tedious process of clicking the link to to see the image.

Like with other cell phones you can start an MMS while in the messaging application or you can pick a photo first and then send it in a message. In either case it’s an intuitive process–the photo appears in the typing area of the message application and you can delete it if you chnage your mind.

Text messaging Deleting and forwarding individual messages in a texting thread works just like the e-mail app. When you select the “edit” button, small dots will appear next to each message. Hits the dots for your desired messages before pressing the “delete” or “forward” options.

Spotlight results are organized by category.

Spotlight Spotlight is a simple affair, as well. As you type in a search term the results appear below the search bar. What’s more, the results are grouped together by category for easy navigation. Swiping to the Spotlight screen was a bit pokey, but that should improve as the update is perfected.

Stereo Bluetooth I was very glad to see a stereo Bluetooth profile arrive with iPhone 3.0. I tested it with the LG HBS-250 stereo Bluetooth headset. The pairing process was easy and incident-free. In the music player a small Bluetooth icon next to the player controls. Press it to route audio to the headset; you can then toggle back and forth between the speaker and the headset. Music quality was quite satisfactory–a big improvement over the iPhone’s external speaker and on par with the standard wire headset. Of course, your experience will vary depending on which stereo headset you choose.

Camera upgrades After you take a photo, a tiny version of the shot will appear in the bottom left corner of the viewfinder. Tapping that image will take you directly to the photo viewer.

Safari In the browser, as useful upgrade makes it easier to open links. If you tap and hold on a Web link, a new menu will appear with choices to open the link, open it in another page, save an image, or copy the link.

Other additions The other new features, like the voice recording app, the shake to shuffle feature, the revamped stocks app and the forwarding of text contacts and meeting invites worked exactly as described, which is to say they’re simple and intuitive.

That’s about it for now. I’ll continue to play it with over the next couple of week’s and you can be assured that I’ll give a full report when iPhone OS 3.0 becomes available this summer. Hopefully, I’ll get to check it out on the next version of the iPhone hardware.

How to restore iPhone app data from backup

The iTunes App Store has been around for eight months and now lists more than 25,000 apps. If you’re like me, you’ve probably purchased a dozen or more of these apps and hopefully, you’re backing up your computer regularly to protect your purchases.

But backups only work if you know how to use them to restore lost data. Frequently, the iPhone and iPod Touch require complicated restores and multiple layers of backup; this how-to will show you how to conquer the restore beast.

Step 1: Reinstall your apps in iTunes

A friend recently experienced a power failure that resulted in damage to his iTunes library file. iTunes automatically regenerated the file, but the iPhone and iPod Touch apps and their data were missing.

We restored the apps easily from his backups and so they ended up where we expected them: ~/Music/iTunes/Mobile Applications. Reinstalling them into iTunes was easy enough–we simply dragged and dropped them into the iTunes window while we had Applications selected in the sidebar as shown below:

Afterward, the apps synced again with the iPhone.

Step 2: Restore missing settings and data

Unfortunately, iTunes did not restore any data or saved settings from the apps in question. The iTunes backup system is puzzling at times–we ended up needing to track back further to find the data we needed.

Here is how we restored the missing data. You’ll need to follow these steps carefully, so make sure to read them all before starting. (As always, I recommend you use caution when replacing files or folders. If you’re uncomfortable with what you are doing, first make a copy of the affected files or folders first.)

1) Disconnect any currently attached iPhone or iPod Touch.

2) If iTunes is not running, launch it.

3) Open Preferences in iTunes, locate Devices, and turn off “automatic syncing of devices.”

4) Locate your backups from Time Machine, SuperDuper!, or your preferred backup application. (Time Machine would be the best source, as it keeps better historical data for a longer period of time.)

5) Restore your currently existing ~/Library/Application Support/MobileSync/Backup/####### from backup by replacing the existing copy on your local hard drive. (The ####### represents a numeric key unique to your iPhone or iPod Touch, so it is important to select the correct key if you sync with more than one device–you may have to identify the correct key by the time/date stamps on the respective folders. Use the last time you synced your device as your guide.)

6) Reattach your iPhone or iPod Touch for syncing.

7) Perform a restore by locating your device in the iTunes sidebar, Control-Click on that device and select “Restore from Backup.”

The restore will be performed on your device and, once completed, that device will restart automatically. Your restore should be complete, but don’t forget to re-enable the automatic device syncing that you disabled in Step 3.

App Store refunds will not bankrupt developers

Worries are running through the devosphere this morning regarding a clause in iPhone developer contracts. This clause allows Apple to charge back 100 percent of the purchase price to developers for App Store returns and, at the same time, keep its commission. CNet has posted the full text of the clause in question, which amounts to the following: Apple may issue refunds within 90 days of purchase, refunding the end-user the full amount of the price. Apple will retain its commission, regardless.

Sounds outrageous, doesn’t it? You could theoretically post an app for sale and end up being out of pocket not only for your developer license, but end up 30 percent in the hole as well. Fortunately, this all seems to be much ado about nothing. Here’s why.

When it comes to refunds, Apple is, shall we say, not the most forthcoming of companies, even in a world where returns are a normal part of retail channels. Their App Store Terms and Conditions lay it out in section 12-b:

Refund Policy. On occasion, technical problems may delay or prevent delivery of your Product. Your exclusive and sole remedy with respect to Product that is not delivered within a reasonable period will be either replacement of such Product, or refund of the price paid for such Product, as determined by Apple. Otherwise, no refunds are available.

The App Store’s “no refund” policy has been pretty well observed. I know of a couple of refunds that actually went through under extraordinary circumstances and with a lot of headaches. For the most part, however, iPhone applications are sold as-is with little recourse for the buyer. This is echoed by Iconfactory developer Craig Hockenberry on Twitter—Apple simply makes it hard to get refunds.

Although malware can not be included in this discussion, apps that are above board once sold (i.e. not misrepresented or harmful) remain sold. “I didn’t like it” and “It didn’t really do what I hoped it did” are not sufficient excuses to produce refunds, especially not out of Apple. While developers might not like Apple’s commission retention policy, the company’s “as is” sales seem to balance that concern.

Redbox puts the kibosh on community-developed iPhone app

Davis Freeberg over at Zatz Not Funny has a detailed post this morning on the takedown of the Inside Redbox Mobile app for the iPhone, which was removed from the App Store at the request of Redbox. If you’ve never heard of Redbox (I hadn’t myself before this morning), it runs DVD rental kiosks in hundreds of supermarkets and other retail locations — you can walk up, rent a movie from the vending machine, and then return it to any other Redbox kiosk.

It’s not 100% clear why Redbox objected to the iPhone app; could be a trademark issue, could be that the tool made it too easy to track and use free movie promo codes that ordinarily would require a bit of research. Since most of the functionality is accessible via the redbox.com site anyway, it’s fair to ask why Redbox wants to make things more difficult for its customers. Perhaps the rental company has its own iPhone app planned, or it just wants to sort out a few issues with the Inside Redbox developers before giving the green light.

If you used the Inside Redbox app, let us know about your experience.